Hurls a black blob that may lower the foe's SP. TMs and HMs are items that resemble CDs. Poisons the foe with an intensifying toxin. When used by teammates on the ground, the moves Gust, Thunder, Twister, Hurricane, Sky Uppercut and Smack Down can hit the user of Sky Drop during the interim. Hits the foe with an icy storm that may freeze it. When a faster Pokemon uses, The user copies all seven of the target's current stat, Damages the target. Boosts the power of FIRE- type moves for 5 turns. In a wild battle, the battle ends. A fiery blast that scorches all. Some Pokémon cannot learn TM or HM moves. The moves Gravity or Ingrain and the hold item Iron Ball negate this effect and prevent this move from succeeding. Powerful, but leaves the user immobile the next turn. TMs and HMs was designed to resemble Floppy Discs in Generation I, but later designs resemble CDs or DVD players. Charges the foe with speed to climb waterfalls. Bulks up the body to boost both ATTACK and DEFENSE. Cuts the foe with sharp scythes, claws, etc. They can be used only once in Generations I to IV. (Prize from Battle Subway or PWT - 24BP), Doubles in Power if the user is not holding an item. Generation II Pokémon. After it has attacked the opponent, it returns and switches places with a waiting Pokémon. (Plasma Frigate), The user switches out after use, even if it is currently trapped by another Pokemon. An attack that is stronger if the TRAINER is disliked. It hurls a special poison. Kala'e Bay: TM06: Toxic: 10--90: A move that leaves the target badly poisoned. Unlike previous games, the target's Defense stat is NOT halved. Edit. Causes a sandstorm that rages for several turns. (Prize from Battle Subway or PWT - 18BP), Gains 40 base power each time this move is used on consecutive turns. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%. A powerful psychic attack that may lower SP. (Dragonspiral Tower - 5th floor), This attack deals Physical damage, meaning that the user's Special Attack and the target's Defense are used in the damage calculation. Destroys barriers such as REFLECT and causes damage. DEF. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from, The user receives 1/4 recoil damage. (Prize from Battle Subway or PWT - 24BP ), Leaves the target with at least 1 HP. Pokémon Sword and Shield TMs: locations list for where to find every TM in Galar. May cause flinching. A powerful quake, but has no effect on flying foes. Striaton City PokéMart - 80,000 PokéDollars. It will sometimes cause poisoning. During in-game battles, trainers also cannot use any items from their bag on a Pokemon under the effects of, The user faints after performing this move. Pokémon World Tournament: TM88: Pluck: 60: 100: 20: Power doubles if foe is holding a berry: Pokémon World Tournament: TM89: U-turn: 70: 100: 20: User switches out automatically after attack: Pokémon World Tournament: TM90: Substitute----10: Creates a decoy using 1/4 of the user's maximum HP. Base power and additional effects, Has a 70% chance to raise the user's Special Attack by, On the first turn, the user flies into the air with the target, preventing the target's next move. Creates a huge wave, then crashes it down on the foe. User switches out automatically after attack. A lightning attack that may cause paralysis. Note: The move categories shown here are based on the move's type, as was the mechanic in Generations 1-3. It makes its mysterious brain waves real and attacks the opponents. In Generation VIII, TRs whose design resemble vinyls are introduced and serve as one-time TMs. Looses a powerful blast of light that cuts accuracy. Explorers of Time & Explorers of Darkness, Pokémon the Series: Sun & Moon - Ultra Adventures. Take your favorite fandoms with you and never miss a beat. In Generation V onwards, TMs can be used indefinitely. If they have this move, allies who move after the initial Round are forced to use it on that turn. (Prize from Battle Subway or PWT - 6BP), Makes the target perform its move last. Generation 3 had 50 Technical Machines like previous generations, but some old TMs were replaced; these are noted at the bottom of the page.Several of the removed TMs were later available from the Battle Frontier move tutors in Pokémon Emerald, in exchange for Battle Points.. All the TMs are listed below with the move stats and their locations. Creates a wall of light that lowers SP. It yells at an opponent for a long time and lowers their Special Attack. For 5 turns: the Special Defense of Rock-type Pokemon is boosted by 50%; each active Pokemon, even when protected by a, Prevents the target from using the same move for two turns in a row until the target is switched out. (Victory Road - use Waterfall at entrance ), Has a 50% chance to lower the target's Defense by, Damages the target. If everyone sings together you can use the move in successive turns and have its power increase. A fighting dance that sharply raises ATTACK. Damages the target. It attacks the opponent with fire. They contain moves that can be taught to certain Pokémon. Its poison damage worsens every turn. Cancels all other weather moves. It raises the opponent in the air with its psychic abilities. Allows a full-power attack, but sharply lowers SP. Below are all the moves that Quilava can learn in Generation 2, which consists of: Pokémon Gold ; Pokémon Silver ; Pokémon Crystal . Also when you transfer Pokémon to Black/White, through the Poketransfer, the Pokémon may not know any HMs. Attacks hit the opponent more easily for 3 turns. It puts on flame and attacks the opponent. The user can hit any opponent with this move in a Triple Battle. It musters its courage and raises its Attack and Special Attack. Pokemon Trainers can give these CDs to their Pokémon to help them to learn new moves to use against opponent Pokémon. Summons a hailstorm that strikes every turn. Inflicts severe damage but makes the user faint. Between each Generation of the Pokémon series, the Technical Machines featured alter their attributed numbers depending on the game, to make space for new Technical Machines introduced. (Giant Chasm - west of where frigate used to be after defeating Ghetsis), Raises the user's Special Attack and Special Defense by. Creates a wall of light that weakens physical attacks. Makes the opposite gender less likely to attack. and Let's Go, Eevee! Reflect will be removed from the user's field if an opponent's Pokemon uses Brick Break. Cancels all other weather moves. Confuses the foe, but also sharply raises ATTACK. It lowers the opponents Special Attack. Dives underwater the first turn and strikes next turn. The target can still recover its held berry by using, The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. If a teammate is fainted that turn the attacks power increases. May cause a burn. Flies up on the first turn, then strikes the next turn. It sharpens its claws. Mistralton City PokéMart - 50,000 PokéDollars. (Prize from Battle Subway or PWT - 18BP), Power doubles when performed against Pokemon using, On the first turn, the user digs underground, becoming, Has a 10% chance to lower the target's Special Defense by, Has a 20% chance to lower the target's Special Defense by. It will also last for eight turns if its user is holding Light Clay. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, For three turns, the target becomes immune to Ground-type moves, entry hazards Spikes and Toxic Spikes, and the Arena Trap ability, but all other moves except for one-hit KO moves have perfect accuracy against the target. Torments the foe and stops successive use of a move. A mystical force prevents all status problems. It burns any berry the opponent is holding, rendering it unusable. ATK damage. TM stands for Technical Machine. (Nimbasa City Musical Hall ), When used by a Pokemon who isn't in the center position during a Triple Battle, this move switches the user with the ally on the other side of the center Pokemon. Pokémon: Let's Go, Pikachu! It covers itself in electricity and crashes into the opponent. With speedy movements it aims at the opponents’ feet. Generation II (第二 (だいに) 世代 (せだい) Dai Ni-sedai) is the second instalment of the Pokémon franchise.They are sequels to the original Generation I games, Red and Green (Red and Blue for international players).. Generation II was the first Generation where Pokémon began to expand, introducing 100 new Pokémon which could not be found in the original Generation I games. It is not, affiliated, associated, endorsed, sponsored or approved by ©Niantic (developer of Pokémon Go) or ©Pokémon Company. Large boulders are hurled. Cancels all other weather moves. Digs underground the first turn and strikes next turn.